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API > API/Plugins > API/Plugins/ModelingOperators
| Name | FIterativeSmoothingOp |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/SmoothingOps/IterativeSmoothingOp.h |
| Include Path | #include "SmoothingOps/IterativeSmoothingOp.h" |
Syntax
class FIterativeSmoothingOp : public UE::Geometry::FSmoothingOpBase
Inheritance Hierarchy
- FDynamicMeshOperator → FSmoothingOpBase → FIterativeSmoothingOp
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIterativeSmoothingOp
(
const FDynamicMesh3* Mesh, |
SmoothingOps/IterativeSmoothingOp.h | ||
FIterativeSmoothingOp
(
const FDynamicMesh3* Mesh, |
Support for smoothing only selected geometry. | SmoothingOps/IterativeSmoothingOp.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FIterativeSmoothingOp() |
SmoothingOps/IterativeSmoothingOp.h |
Functions
Public
Overridden from FDynamicMeshOperator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CalculateResult
(
FProgressCancel* Progress |
Apply smoothing. | SmoothingOps/IterativeSmoothingOp.h |