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API > API/Plugins > API/Plugins/ModelingOperators > API/Plugins/ModelingOperators/BaseOps
Inheritance Hierarchy
- FDynamicMeshOperator
- FSimpleMeshProcessingBaseOp
- FMeshOffsetBaseOp
- FIterativeOffsetMeshOp
- FLaplacianOffsetMeshOp
References
| Module | ModelingOperators |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/BaseOps/SimpleMeshProcessingBaseOp.h |
| Include | #include "BaseOps/SimpleMeshProcessingBaseOp.h" |
Syntax
class FSimpleMeshProcessingBaseOp : public UE::Geometry::FDynamicMeshOperator
Remarks
Dynamic Mesh Operator that has a separate PositionBuffer that contains copy of input vertex positions. These can be modified by operator and then UpdateResultMeshPositions() can be copied to update ResultMesh.
UpdateResultMeshNormals() recalculates normals
Variables
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSimpleMeshProcessingBaseOp
(
const FDynamicMesh3* Mesh |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | SetTransform
(
const FTransformSRT3d& XForm |
Set ability on protected transform. | |
| void | Recompute noramls of ResultMesh | ||
| void | Copy the PositionBuffer locations back to the ResultMesh |