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API > API/Plugins > API/Plugins/ModelingEditorUI > API/Plugins/ModelingEditorUI/STransformGizmoNumericalUIOverla-
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/STransformGizmoNumericalUIOverlay.h |
| Include Path | #include "STransformGizmoNumericalUIOverlay.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< STransformGizmoNumericalUIOverlay >
Inheritance Hierarchy
- TSlateBaseNamedArgs< STransformGizmoNumericalUIOverlay > → STransformGizmoNumericalUIOverlay::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
STransformGizmoNumericalUIOverlay.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | STransformGizmoNumericalUIOverlay.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & bPositionRelativeToBottom
(
bool InArg |
When true (the default) the panel is positioned by measuring a distance from the bottom of the viewport, and resizing the viewport will keep that distance the same. | STransformGizmoNumericalUIOverlay.h | |
WidgetArgsType & DefaultLeftPadding
(
float InArg |
These values determine where the panel is reset when ResetPositionInViewport() is called. | STransformGizmoNumericalUIOverlay.h | |
WidgetArgsType & DefaultLocalReferenceTransform
(
TOptional< FTransform > InArg |
Usually does not need setting. See comment for SetDefaultLocalReferenceTransform. | STransformGizmoNumericalUIOverlay.h | |
WidgetArgsType & DefaultVerticalPadding
(
float InArg |
STransformGizmoNumericalUIOverlay.h | ||
WidgetArgsType & DisplayToInternalFunction
(
TFunction< FVector3d(const FVector3d&DisplayValue)> InArg |
STransformGizmoNumericalUIOverlay.h | ||
WidgetArgsType & InternalToDisplayFunction
(
TFunction< FVector3d(const FVector3d&InternalValue)> InArg |
Usually do not need setting. See comment for SetCustomDisplayConversionFunctions. | STransformGizmoNumericalUIOverlay.h | |
WidgetArgsType & TranslationScrubSensitivity
(
double InArg |
STransformGizmoNumericalUIOverlay.h |