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API > API/Plugins > API/Plugins/ModelingEditorUI > API/Plugins/ModelingEditorUI/STransformGizmoNumericalUIOverla-
References
| Module | ModelingEditorUI |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/STransformGizmoNumericalUIOverlay.h |
| Include | #include "STransformGizmoNumericalUIOverlay.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Private/STransformGizmoNumericalUIOverlay.cpp |
bool BindToGizmoContextObject
&40;
UInteractiveToolsContext &42; ToolsContext
&41;
Remarks
Binding to the context object makes it so that the overlay gets attached to any subsequently created transform gizmos.