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API > API/Plugins > API/Plugins/ModelingEditorUI > API/Plugins/ModelingEditorUI/SToolInputAssetPicker
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateAssetSourceCollections
(
TArray< FCollectionRef > Collections |
Update the set of input Assets to be only based on the given set of Collections (or all Assets, if the Collections list is empty) | ModelingWidgets/SToolInputAssetPicker.h | |
virtual void UpdateAssetSourceCollections
(
TArray< FCollectionNameType > Collections |
ModelingWidgets/SToolInputAssetPicker.h |
UpdateAssetSourceCollections(TArray< FCollectionRef >)
Description
Update the set of input Assets to be only based on the given set of Collections (or all Assets, if the Collections list is empty)
| Name | UpdateAssetSourceCollections |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/ModelingWidgets/SToolInputAssetPicker.h |
| Include Path | #include "ModelingWidgets/SToolInputAssetPicker.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Private/ModelingWidgets/SToolInputAssetPicker.cpp |
virtual void UpdateAssetSourceCollections
(
TArray < FCollectionRef > Collections
)
UpdateAssetSourceCollections(TArray< FCollectionNameType >)
| Name | UpdateAssetSourceCollections |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/ModelingWidgets/SToolInputAssetPicker.h |
| Include Path | #include "ModelingWidgets/SToolInputAssetPicker.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Private/ModelingWidgets/SToolInputAssetPicker.cpp |
virtual void UpdateAssetSourceCollections
(
TArray < FCollectionNameType > Collections
)