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Simple widget that calls its OnTickDelegate in its Tick function, to allow for custom tick behavior via composition instead of having to create a class and override the method, for instance when creating custom slate in-line somewhere.
| Name | STickDelegateWidget |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/ModelingWidgets/STickDelegateWidget.h |
| Include Path | #include "ModelingWidgets/STickDelegateWidget.h" |
Syntax
class STickDelegateWidget : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → STickDelegateWidget
- FSlateControlledConstruction → SWidget → SCompoundWidget → STickDelegateWidget
Structs
| Name | Remarks |
|---|---|
| FArguments |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnTick | TBaseDelegate_ThreeParams< void, const FGeometry &AllottedGeometry, const double InCurrentTime, const float InDeltaTime > | ModelingWidgets/STickDelegateWidget.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
ModelingWidgets/STickDelegateWidget.h | ||
virtual void Tick
(
const FGeometry& AllottedGeometry, |
ModelingWidgets/STickDelegateWidget.h |