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API > API/Plugins > API/Plugins/ModelingEditorUI > API/Plugins/ModelingEditorUI/ModelingWidgets
References
| Module | ModelingEditorUI |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/ModelingWidgets/ModelingCustomizationUtil.h |
| Include | #include "ModelingWidgets/ModelingCustomizationUtil.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Private/ModelingWidgets/ModelingCustomizationUtil.cpp |
namespace UE
{
namespace ModelingUI
{
TSharedRef< SCheckBox > UE&58;&58;ModelingUI&58;&58;MakeBoolToggleButton
&40;
TSharedPtr< IPropertyHandle > BoolToggleHandle,
FText ButtonLabelText,
TFunction< void(bool)> ToggledCallback,
int HorzPadding
&41;
}
}
Remarks
Make a Button that can be clicked to toggle the value of a bool UProperty. When true, the button is highlighted