Navigation
API > API/Plugins > API/Plugins/ModelingEditorUI > API/Plugins/ModelingEditorUI/ModelingWidgets > API/Plugins/ModelingEditorUI/ModelingWidgets/SToolInputAssetPicker
References
| Module | ModelingEditorUI |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/ModelingWidgets/SToolInputAssetPicker.h |
| Include | #include "ModelingWidgets/SToolInputAssetPicker.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Private/ModelingWidgets/SToolInputAssetPicker.cpp |
virtual void UpdateAssetSourceCollections
&40;
TArray< FCollectionNameType > Collections
&41;
Remarks
Update the set of input Assets to be only based on the given set of Collections (or all Assets, if the Collections list is empty)