Navigation
API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly > API/Plugins/ModelingComponentsEditorOnly/UEditorModelingObjectsCreationAP-
Type
typedef TBaseDelegate_ThreeParams< FString, const FString &BaseName, const UWorld &42;TargetWorld, FString SuggestedFolder > FGetAssetPathNameCallbackSignature
References
| Module | ModelingComponentsEditorOnly |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/EditorModelingObjectsCreationAPI.h |
| Include | #include "EditorModelingObjectsCreationAPI.h" |
Remarks
Callbacks that editor can hook into to handle asset creation