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API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly > API/Plugins/ModelingComponentsEditorOnly/UEditorModelingObjectsCreationAP-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCreateComponentResult CreateNewComponentOnActor
(
const FCreateComponentParams& CreateComponentParams |
EditorModelingObjectsCreationAPI.h | ||
virtual FCreateComponentResult CreateNewComponentOnActor
(
FCreateComponentParams&& CreateComponentParams |
EditorModelingObjectsCreationAPI.h |
CreateNewComponentOnActor(const FCreateComponentParams &)
| Name | CreateNewComponentOnActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/EditorModelingObjectsCreationAPI.h |
| Include Path | #include "EditorModelingObjectsCreationAPI.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/EditorModelingObjectsCreationAPI.cpp |
virtual FCreateComponentResult CreateNewComponentOnActor
(
const FCreateComponentParams & CreateComponentParams
)
CreateNewComponentOnActor(FCreateComponentParams &&)
| Name | CreateNewComponentOnActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/EditorModelingObjectsCreationAPI.h |
| Include Path | #include "EditorModelingObjectsCreationAPI.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/EditorModelingObjectsCreationAPI.cpp |
virtual FCreateComponentResult CreateNewComponentOnActor
(
FCreateComponentParams && CreateComponentParams
)