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API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly > API/Plugins/ModelingComponentsEditorOnly/ToolTargets > API/Plugins/ModelingComponentsEditorOnly/ToolTargets/USkeletalMeshRea- > API/Plugins/ModelingComponentsEditorOnly/ToolTargets/USkeletalMeshRea-/IsValid
Deprecated * This function doesn't check anything skeletal mesh specific, only (badly) checks to see if the object is alive
References
| Module | ModelingComponentsEditorOnly |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/SkeletalMeshToolTarget.h |
| Include | #include "ToolTargets/SkeletalMeshToolTarget.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/ToolTargets/SkeletalMeshToolTarget.cpp |
static bool IsValid
&40;
const USkeletalMesh &42; USkeletalMesh
&41;