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API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly > API/Plugins/ModelingComponentsEditorOnly/ToolTargets > API/Plugins/ModelingComponentsEditorOnly/ToolTargets/USkeletalMeshCom- > API/Plugins/ModelingComponentsEditorOnly/ToolTargets/USkeletalMeshCom-/GetDynamicMesh
- IDynamicMeshProvider::GetDynamicMesh()
- USkeletalMeshComponentReadOnlyToolTarget::GetDynamicMesh()
References
| Module | ModelingComponentsEditorOnly |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/SkeletalMeshComponentToolTarget.h |
| Include | #include "ToolTargets/SkeletalMeshComponentToolTarget.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/ToolTargets/SkeletalMeshComponentToolTarget.cpp |
virtual UE::Geometry::FDynamicMesh3 GetDynamicMesh
(
const FGetMeshParameters & InGetMeshParams
)
Remarks
Gives a copy of a dynamic mesh for tools to operate on.
Note: Default implementation simply returns GetDynamicMesh(). Overloaded implementations for e.g., Static and Skeletal Mesh sources will enable (and compute if needed) additional tangent data.