Navigation
API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly > API/Plugins/ModelingComponentsEditorOnly/ToolTargets
Syntax
TAutoConsoleVariable< int32 > CVarModelingMaxVolumeTriangleCount
Remarks
The CVar "modeling.VolumeMaxTriCount" is used as a cap on triangles that the various Modeling Mode Tools will allow an output AVolume to have. If this triangle count is exceeded, the mesh used to create/update the AVolume will be auto-simplified. This is necessary because all AVolume process is done on the game thread, and a large Volume (eg with 100k faces) will hang the editor for a long time when it is created. The default is set to 500.