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Output information about a newly-created StaticMesh, returned by Create functions below. Some fields may be null, if the relevant function did not create that type of object
| Name | FStaticMeshResults |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/AssetUtils/CreateStaticMeshUtil.h |
| Include Path | #include "AssetUtils/CreateStaticMeshUtil.h" |
Syntax
struct FStaticMeshResults
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | UStaticMeshActor * | New Actor that was created for the Component (or null, if no component is created) | AssetUtils/CreateStaticMeshUtil.h | |
| Component | UStaticMeshComponent * | New Component that was created that references the Asset (or null, if no component is created) | AssetUtils/CreateStaticMeshUtil.h | |
| StaticMesh | UStaticMesh * | UStaticMesh asset that was created | AssetUtils/CreateStaticMeshUtil.h |