| bAutoSimplify |
bool |
If true, simplify the input mesh to the specified target triangle count. |
ConversionUtils/DynamicMeshToVolume.h |
|
| bCleanDegenerate |
bool |
If true, attempt to clean degenerate triangles before converting to a volume, as degenerate triangles can cause BSP construction to fail. |
ConversionUtils/DynamicMeshToVolume.h |
|
| bRespectGroupBoundaries |
bool |
When true, coplanar components with different group IDs will not be merged into a single volume polygon. |
ConversionUtils/DynamicMeshToVolume.h |
|
| MaxTriangles |
int32 |
If bAutoSimplify is true, it will simplify the mesh to this MaxTriangles count |
ConversionUtils/DynamicMeshToVolume.h |
|
| MinEdgeLength |
double |
If bCleanDegenerate is true, defines the minimum triangle edge length to keep. |
ConversionUtils/DynamicMeshToVolume.h |
|
| MinTriangleArea |
double |
If bCleanDegenerate is true, defines the minimum triangle area to keep |
ConversionUtils/DynamicMeshToVolume.h |
|