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API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly > API/Plugins/ModelingComponentsEditorOnly/ConversionUtils > API/Plugins/ModelingComponentsEditorOnly/ConversionUtils/FMeshToVolumeOptions
Syntax
bool bAutoSimplify
Remarks
If true, simplify the input mesh to the specified target triangle count. Volumes with many faces/vertices are very expensive, and all Volume processing happens on the game thread, so this should generally be used to prevent significant Editor hangs.