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API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly > API/Plugins/ModelingComponentsEditorOnly/AssetUtils
References
| Module | ModelingComponentsEditorOnly |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/AssetUtils/CreateTexture2DUtil.h |
| Include | #include "AssetUtils/CreateTexture2DUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/AssetUtils/CreateTexture2DUtil.cpp |
namespace UE
{
namespace AssetUtils
{
ECreateTexture2DResult UE&58;&58;AssetUtils&58;&58;SaveGeneratedTexture2DAsset
&40;
UTexture2D &42; GeneratedTexture,
FTexture2DAssetOptions & Options,
FTexture2DAssetResults & ResultsOut
&41;
}
}
Remarks
Convert a temporary UTexture2D in the Transient package into a serialized Asset Ok, or error flag if some part of the creation process failed. On failure, no Asset is created.
Parameters
| Name | Description |
|---|---|
| Options | defines configuration for the new UTexture2D Asset |
| ResultsOut | new UTexture2D is returned here |