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API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly > API/Plugins/ModelingComponentsEditorOnly/AssetUtils
References
| Module | ModelingComponentsEditorOnly |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/AssetUtils/CreateSkeletalMeshUtil.h |
| Include | #include "AssetUtils/CreateSkeletalMeshUtil.h" |
Syntax
struct FSkeletalMeshAssetMeshes
Remarks
Set of input meshes for StaticMesh Create() functions below. Only one of the arrays should be initialized, and it's size should be equal to the number of LODs specified for the Asset.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< const FDynamicMesh3 * > | DynamicMeshes | ||
| TArray< const FMeshDescription * > | MeshDescriptions | ||
| TArray< FMeshDescription * > | MoveMeshDescriptions |