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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UTriangleSetComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddTriangle
(
const FRenderableTriangle& OverlayTriangle |
Add a triangle to be rendered using the component. | Drawing/TriangleSetComponent.h | |
int32 AddTriangle
(
const FVector& A, |
Add a triangle with the given vertices, normal, Color, and Material | Drawing/TriangleSetComponent.h |
AddTriangle(const FRenderableTriangle &)
Description
Add a triangle to be rendered using the component.
| Name | AddTriangle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/TriangleSetComponent.h |
| Include Path | #include "Drawing/TriangleSetComponent.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/TriangleSetComponent.cpp |
int32 AddTriangle
(
const FRenderableTriangle & OverlayTriangle
)
AddTriangle(const FVector &, const FVector &, const FVector &, const FVector &, const FColor &, UMaterialInterface *)
Description
Add a triangle with the given vertices, normal, Color, and Material
| Name | AddTriangle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/TriangleSetComponent.h |
| Include Path | #include "Drawing/TriangleSetComponent.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/TriangleSetComponent.cpp |
int32 AddTriangle
(
const FVector & A,
const FVector & B,
const FVector & C,
const FVector & Normal,
const FColor & Color,
UMaterialInterface * Material
)
ID of the triangle created