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URectangleMarqueeInteraction is a simplified version of URectangleMarqueeMechanic that is not a UInteractionMechanic, which requires a base Tool/ToolManager. This variant does not create it's own InputBehavior, but is still a ClickDragBehaviorTarget.
DrawHUD() must be called by the owning code.
| Name | URectangleMarqueeInteraction |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/RectangleMarqueeMechanic.h |
| Include Path | #include "Mechanics/RectangleMarqueeMechanic.h" |
Syntax
UCLASS (MinimalAPI)
class URectangleMarqueeInteraction :
public UObject ,
public IClickDragBehaviorTarget
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URectangleMarqueeInteraction
Implements Interfaces
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| OnDragRectangleChangedEvent | TMulticastDelegate_OneParam< void, const FCameraRectangle & > | OnDragRectangleChanged is called as the user drags the other corner of the rectangle around. | Mechanics/RectangleMarqueeMechanic.h |
| OnDragRectangleFinishedEvent | TMulticastDelegate_TwoParams< void, const FCameraRectangle &, bool bCancelled > | OnDragRectangleFinished is called once the user lets go of the mouse button after dragging out a rectangle. | Mechanics/RectangleMarqueeMechanic.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnDragRectangleChanged | OnDragRectangleChangedEvent | Mechanics/RectangleMarqueeMechanic.h | ||
| OnDragRectangleFinished | OnDragRectangleFinishedEvent | Mechanics/RectangleMarqueeMechanic.h | ||
| OnDragRectangleStarted | FSimpleMulticastDelegate | OnDragRectangleStarted is called when user starts dragging a new rectangle. | Mechanics/RectangleMarqueeMechanic.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DrawHUD
(
FCanvas* Canvas, |
Mechanics/RectangleMarqueeMechanic.h |
Protected
Overridden from IClickDragBehaviorTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FInputRayHit CanBeginClickDragSequence
(
const FInputDeviceRay& PressPos |
Mechanics/RectangleMarqueeMechanic.h | ||
virtual void OnClickDrag
(
const FInputDeviceRay& DragPos |
Mechanics/RectangleMarqueeMechanic.h | ||
virtual void OnClickPress
(
const FInputDeviceRay& PressPos |
Mechanics/RectangleMarqueeMechanic.h | ||
virtual void OnClickRelease
(
const FInputDeviceRay& ReleasePos |
Mechanics/RectangleMarqueeMechanic.h | ||
virtual void OnTerminateDragSequence() |
Mechanics/RectangleMarqueeMechanic.h |