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Unreal Engine C++ API Reference > Plugins > ModelingComponents > UPreviewMesh
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PreviewMesh.h |
Include | #include "PreviewMesh.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/PreviewMesh.cpp |
TUniquePtr< FMeshChange > TrackedEditMesh
&40;
TFunctionRef< void(FDynamicMesh3 &, UE::Geometry::FDynamicMeshChangeTracker &)> EditFunc
&41;
Remarks
Apply EditFunc to the internal mesh and update internal data structures as necessary. EditFunc is required to notify the given FDynamicMeshChangeTracker about all mesh changes FMeshChange extracted from FDynamicMeshChangeTracker that represents mesh edit