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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UPreviewMesh
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PreviewMesh.h |
| Include | #include "PreviewMesh.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/PreviewMesh.cpp |
virtual void SetEnableRenderMeshDecomposition
&40;
bool bEnable
&41;
Remarks
Enable automatically-computed decomposition of internal mesh into subregions when rendering (ie inside the Component). This allows for faster local updates via NotifyRegionDeferredEditCompleted() functions above. Decomposition will be automatically recomputed as necessary when internal mesh is modified via changes, edits, etc