Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UPreviewMesh
Description
Enable automatically-computed decomposition of internal mesh into subregions when rendering (ie inside the Component). This allows for faster local updates via NotifyRegionDeferredEditCompleted() functions above. Decomposition will be automatically recomputed as necessary when internal mesh is modified via changes, edits, etc
| Name | SetEnableRenderMeshDecomposition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PreviewMesh.h |
| Include Path | #include "PreviewMesh.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/PreviewMesh.cpp |
virtual void SetEnableRenderMeshDecomposition
(
bool bEnable
)