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Unreal Engine C++ API Reference > Plugins > ModelingComponents > UPreviewMesh
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PreviewMesh.h |
Include | #include "PreviewMesh.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/PreviewMesh.cpp |
void NotifyDeferredEditCompleted
&40;
ERenderUpdateMode UpdateMode,
EMeshRenderAttributeFlags ModifiedAttribs,
bool bRebuildSpatial
&41;
Remarks
Notify that a DeferredEditMesh sequence is complete and cause update of rendering data structures.
Parameters
Name | Description |
---|---|
UpdateMode | type of rendering update required for the applied mesh edits |
ModifiedAttribs | which mesh attributes have been modified and need to be updated |
bRebuildSpatial | if true, and internal spatial data structure is enabled, rebuild it for updated mesh |