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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UPolygonSelectionMechanic
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
UDynamicMeshComponent* MeshComponent, |
Selection/PolygonSelectionMechanic.h | ||
void Initialize
(
const FDynamicMesh3* Mesh, |
Selection/PolygonSelectionMechanic.h |
Initialize(UDynamicMeshComponent , const FGroupTopology , TFunction< FDynamicMeshAABBTree3 *()>)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/PolygonSelectionMechanic.h |
| Include Path | #include "Selection/PolygonSelectionMechanic.h" |
void Initialize
(
UDynamicMeshComponent * MeshComponent,
const FGroupTopology * Topology,
TFunction < FDynamicMeshAABBTree3 *> GetSpatialSourceFunc
)
Initialize(const FDynamicMesh3 , FTransform3d, UWorld , const FGroupTopology , TFunction< FDynamicMeshAABBTree3 ()>)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/PolygonSelectionMechanic.h |
| Include Path | #include "Selection/PolygonSelectionMechanic.h" |
void Initialize
(
const FDynamicMesh3 * Mesh,
FTransform3d TargetTransform,
UWorld * World,
const FGroupTopology * Topology,
TFunction < FDynamicMeshAABBTree3 *> GetSpatialSourceFunc
)