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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UPolyEditPreviewMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateExtrudeType
(
double NewOffset, |
Update extrude-type preview mesh by moving existing offset vertices | Drawing/PolyEditPreviewMesh.h | |
void UpdateExtrudeType
(
TFunctionRef< void(FDynamicMesh3&)> UpdateMeshFunc, |
Update extrude-type preview mesh using external function. | Drawing/PolyEditPreviewMesh.h |
UpdateExtrudeType(double, bool)
Description
Update extrude-type preview mesh by moving existing offset vertices
| Name | UpdateExtrudeType |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PolyEditPreviewMesh.h |
| Include Path | #include "Drawing/PolyEditPreviewMesh.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/PolyEditPreviewMesh.cpp |
void UpdateExtrudeType
(
double NewOffset,
bool bUseNormalDirection
)
UpdateExtrudeType(TFunctionRef< void(FDynamicMesh3 &)>, bool)
Description
Update extrude-type preview mesh using external function. if bFullRecalculate, mesh is re-initialized w/ initial extrusion patch SourceMesh before calling function
| Name | UpdateExtrudeType |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PolyEditPreviewMesh.h |
| Include Path | #include "Drawing/PolyEditPreviewMesh.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/PolyEditPreviewMesh.cpp |
void UpdateExtrudeType
(
TFunctionRef < void &)> UpdateMeshFunc,
bool bFullRecalculate
)