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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UPolyEditPreviewMesh
Description
Make a hit-target mesh that is an infinite extrusion along extrude direction. If bUseNormalDirection, use per-vertex normals instead
| Name | MakeExtrudeTypeHitTargetMesh |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PolyEditPreviewMesh.h |
| Include Path | #include "Drawing/PolyEditPreviewMesh.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/PolyEditPreviewMesh.cpp |
void MakeExtrudeTypeHitTargetMesh
(
FDynamicMesh3 & TargetMesh,
bool bUseNormalDirection
)