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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UPolyEditPreviewMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeExtrudeType
(
FDynamicMesh3&& BaseMesh, |
Drawing/PolyEditPreviewMesh.h | ||
void InitializeExtrudeType
(
const FDynamicMesh3* SourceMesh, |
"Extrude Type" duplicates the input faces, offsets them using FExtrudeMesh, and stitches them together | Drawing/PolyEditPreviewMesh.h |
InitializeExtrudeType(FDynamicMesh3 &&, const FVector3d &, const FTransform3d *, bool)
| Name | InitializeExtrudeType |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PolyEditPreviewMesh.h |
| Include Path | #include "Drawing/PolyEditPreviewMesh.h" |
void InitializeExtrudeType
(
FDynamicMesh3 && BaseMesh,
const FVector3d & TransformedOffsetDirection,
const FTransform3d * MeshTransform,
bool bDeleteExtrudeBaseFaces
)
InitializeExtrudeType(const FDynamicMesh3 , const TArray< int32 > &, const FVector3d &, const FTransform3d , bool)
Description
"Extrude Type" duplicates the input faces, offsets them using FExtrudeMesh, and stitches them together
| Name | InitializeExtrudeType |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PolyEditPreviewMesh.h |
| Include Path | #include "Drawing/PolyEditPreviewMesh.h" |
void InitializeExtrudeType
(
const FDynamicMesh3 * SourceMesh,
const TArray < int32 > & Triangles,
const FVector3d & TransformedOffsetDirection,
const FTransform3d * MeshTransform,
bool bDeleteExtrudeBaseFaces
)