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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UPlaneDistanceFromHitMechanic
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Initialize
(
UE::Geometry::FDynamicMesh3&& HitTargetMesh, |
Set the hit target mesh and the plane frame. | Mechanics/PlaneDistanceFromHitMechanic.h | |
virtual void Initialize
(
UE::Geometry::FDynamicMesh3&& HitTargetMesh, |
Set the hit target mesh and the plane frame. | Mechanics/PlaneDistanceFromHitMechanic.h |
Initialize(UE::Geometry::FDynamicMesh3 &&, const FFrame3d &, bool)
Description
Set the hit target mesh and the plane frame. Distance is measured along Z axis. If bMeshInWorldCoords is true, then HitTargetMesh is in world coords. Otherwise we assume it is in local coords of PlaneFrameWorld
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/PlaneDistanceFromHitMechanic.h |
| Include Path | #include "Mechanics/PlaneDistanceFromHitMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/PlaneDistanceFromHitMechanic.cpp |
virtual void Initialize
(
UE::Geometry::FDynamicMesh3 && HitTargetMesh,
const FFrame3d & PlaneFrameWorld,
bool bMeshInWorldCoords
)
Initialize(UE::Geometry::FDynamicMesh3 &&, const FFrame3d &, const FTransform &)
Description
Set the hit target mesh and the plane frame. Distance is measured along Z axis. Applies MeshToPlaneFrame to transform the HitTargetMesh to the local space of PlaneFrameWorld
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/PlaneDistanceFromHitMechanic.h |
| Include Path | #include "Mechanics/PlaneDistanceFromHitMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/PlaneDistanceFromHitMechanic.cpp |
virtual void Initialize
(
UE::Geometry::FDynamicMesh3 && HitTargetMesh,
const FFrame3d & PlaneFrameWorld,
const FTransform & MeshToPlaneFrame
)