Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UModelingSceneSnappingManager
Description
API for managing the set of Actors/Components that the snapping system knows about. Currently this is for Volumes and DynamicMeshActors/Components, the SnappingManager builds it's own spatial data structure cache for these types of meshes. StaticMeshComponents are automatically included and handled via world-traces and the physics system.
| Name | IsComponentTypeSupported |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Snapping/ModelingSceneSnappingManager.h |
| Include Path | #include "Snapping/ModelingSceneSnappingManager.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Snapping/ModelingSceneSnappingManager.cpp |
virtual bool IsComponentTypeSupported
(
const UPrimitiveComponent * Component
) const
true if this Component type is supported by the spatial-cache tracking for hit and snap testing