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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UModelingObjectsCreationAPI
Description
Non-UFunction variants that support std::move operators If this function returns true, then the CreateMeshObject() and CreateTextureObject() that take && types can be called. This can reduce data copying, eg if the mesh data can be directly moved into the output mesh object.
| Name | HasMoveVariants |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h |
| Include Path | #include "ModelingObjectsCreationAPI.h" |
virtual bool HasMoveVariants() const