Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UModelingObjectsCreationAPI
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCreateTextureObjectResult CreateTextureObject
(
const FCreateTextureObjectParams& CreateTexParams |
Create a new texture object based on the data in CreateTexParams | ModelingObjectsCreationAPI.h |
|
virtual FCreateTextureObjectResult CreateTextureObject
(
FCreateTextureObjectParams&& CreateTexParams |
ModelingObjectsCreationAPI.h |
CreateTextureObject(const FCreateTextureObjectParams &)
Description
Create a new texture object based on the data in CreateTexParams
| Name | CreateTextureObject |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h |
| Include Path | #include "ModelingObjectsCreationAPI.h" |
UFUNCTION (BlueprintCallable, Category="Modeling Objects")
virtual FCreateTextureObjectResult CreateTextureObject
(
const FCreateTextureObjectParams & CreateTexParams
)
a results data structure, containing a result code and information about any new objects created
CreateTextureObject(FCreateTextureObjectParams &&)
| Name | CreateTextureObject |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h |
| Include Path | #include "ModelingObjectsCreationAPI.h" |
virtual FCreateTextureObjectResult CreateTextureObject
(
FCreateTextureObjectParams && CreateTexParams
)