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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UModelingObjectsCreationAPI
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCreateComponentResult CreateNewComponentOnActor
(
const FCreateComponentParams& CreateComponentParams |
Create a new component on the specified actor of the requested class. | ModelingObjectsCreationAPI.h |
|
virtual FCreateComponentResult CreateNewComponentOnActor
(
FCreateComponentParams&& CreateComponentParams |
ModelingObjectsCreationAPI.h |
CreateNewComponentOnActor(const FCreateComponentParams &)
Description
Create a new component on the specified actor of the requested class.
| Name | CreateNewComponentOnActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h |
| Include Path | #include "ModelingObjectsCreationAPI.h" |
UFUNCTION (BlueprintCallable, Category="Modeling Objects")
virtual FCreateComponentResult CreateNewComponentOnActor
(
const FCreateComponentParams & CreateComponentParams
)
a results data structure, containing a result code and information about the new component created.
CreateNewComponentOnActor(FCreateComponentParams &&)
| Name | CreateNewComponentOnActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h |
| Include Path | #include "ModelingObjectsCreationAPI.h" |
virtual FCreateComponentResult CreateNewComponentOnActor
(
FCreateComponentParams && CreateComponentParams
)