Navigation
Unreal Engine C++ API Reference > Plugins > ModelingComponents > UMeshOpPreviewWithBackgroundCompute > ConfigureMaterials
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/MeshOpPreviewHelpers.h |
Include | #include "MeshOpPreviewHelpers.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/MeshOpPreviewHelpers.cpp |
void ConfigureMaterials
&40;
TArray< UMaterialInterface &42; > StandardMaterials,
UMaterialInterface &42; InProgressMaterial,
UMaterialInterface &42; SecondaryMaterial
&41;
Remarks
Configure the Standard and In-Progress materials
Parameters
Name | Description |
---|---|
StandardMaterials | list of materials corresponding to MaterialIDs on the Mesh |
InProgressMaterial | material displayed if the background compute takes longer than WorkingMaterialDelay |
SecondaryMaterial | optional secondary material passed to mesh component, call PreviewMesh->EnableSecondaryTriangleBuffers to enable |