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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/ULineSetComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddLine
(
const FRenderableLine& OverlayLine |
Add a line to be rendered using the component. | Drawing/LineSetComponent.h | |
| Create and add a line to be rendered using the component. | Drawing/LineSetComponent.h |
AddLine(const FRenderableLine &)
Description
Add a line to be rendered using the component.
| Name | AddLine |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/LineSetComponent.h |
| Include Path | #include "Drawing/LineSetComponent.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/LineSetComponent.cpp |
int32 AddLine
(
const FRenderableLine & OverlayLine
)
AddLine(const FVector &, const FVector &, const FColor &, const float, const float)
Description
Create and add a line to be rendered using the component.
| Name | AddLine |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/LineSetComponent.h |
| Include Path | #include "Drawing/LineSetComponent.h" |
int32 AddLine
(
const FVector & InStart,
const FVector & InEnd,
const FColor & InColor,
const float InThickness,
const float InDepthBias
)