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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/ULatticeControlPointsMechanic
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdatePointLocations
(
const TMap< int32, FVector3d >& NewLocations |
Mechanics/LatticeControlPointsMechanic.h | ||
void UpdatePointLocations
(
const TArray< FVector3d >& NewLocations |
Set all lattice control points. | Mechanics/LatticeControlPointsMechanic.h |
UpdatePointLocations(const TMap< int32, FVector3d > &)
| Name | UpdatePointLocations |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/LatticeControlPointsMechanic.h |
| Include Path | #include "Mechanics/LatticeControlPointsMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/LatticeControlPointsMechanic.cpp |
void UpdatePointLocations
(
const TMap < int32, FVector3d > & NewLocations
)
UpdatePointLocations(const TArray< FVector3d > &)
Description
Set all lattice control points.
| Name | UpdatePointLocations |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/LatticeControlPointsMechanic.h |
| Include Path | #include "Mechanics/LatticeControlPointsMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/LatticeControlPointsMechanic.cpp |
void UpdatePointLocations
(
const TArray < FVector3d > & NewLocations
)