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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UInteractiveToolActivity
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/InteractiveToolActivity.h |
| Include | #include "InteractiveToolActivity.h" |
virtual ~UInteractiveToolActivity()
Remarks
Note about the below: we didn't really need to repeat Setup(), Tick(), and Render() here since these are staying the same as UInteractionMechanic and get inherited. But it is helpful to have the entire API that we need to implement described in one place