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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UGeometrySelectionManager
FGeometrySelectionTarget is the set of information tracked for a given "Active Target", which is (eg) a Mesh Component or other external object that "owns" selectable Geometry. This includes the IGeometrySelector for that target, the SelectionEditor, and the active Selection
| Name | FGeometrySelectionTarget |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GeometrySelectionManager.h |
| Include Path | #include "Selection/GeometrySelectionManager.h" |
Syntax
struct FGeometrySelectionTarget
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnGeometryModifiedHandle | FDelegateHandle | Selection/GeometrySelectionManager.h | ||
| Selection | FGeometrySelection | Selection/GeometrySelectionManager.h | ||
| SelectionEditor | TUniquePtr< FGeometrySelectionEditor > | Selection/GeometrySelectionManager.h | ||
| SelectionIdentifer | FGeometryIdentifier | Selection/GeometrySelectionManager.h | ||
| Selector | TUniquePtr< IGeometrySelector > | Selection/GeometrySelectionManager.h | ||
| TargetIdentifier | FGeometryIdentifier | Selection/GeometrySelectionManager.h |