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API > API/Plugins > API/Plugins/ModelingComponents
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingToolTargetUtil.h |
| Include | #include "ModelingToolTargetUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ModelingToolTargetUtil.cpp |
namespace UE
{
namespace ToolTarget
{
IInterface_CollisionDataProvider * UE::ToolTarget::GetPhysicsCollisionDataProvider
(
UToolTarget * Target
)
}
}
the Physics CollisionDataProvider (ie Complex Collision source) for the given ToolTarget, or nullptr if it does not exist