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API > API/Plugins > API/Plugins/ModelingComponents
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingToolTargetUtil.h |
| Include | #include "ModelingToolTargetUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ModelingToolTargetUtil.cpp |
namespace UE
{
namespace ToolTarget
{
FTransform3d UE&58;&58;ToolTarget&58;&58;GetLocalToWorldTransform
&40;
UToolTarget &42; Target
&41;
}
}
the local-to-world Transform underlying a ToolTarget, eg the Component or Actor transform