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API > API/Plugins > API/Plugins/ModelingComponents
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingToolTargetUtil.h |
| Include | #include "ModelingToolTargetUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ModelingToolTargetUtil.cpp |
namespace UE
{
namespace ToolTarget
{
EDynamicMeshUpdateResult UE::ToolTarget::CommitDynamicMeshNormalsUpdate
(
UToolTarget * Target,
const UE::Geometry::FDynamicMesh3 * UpdatedMesh,
bool bUpdateTangents
)
}
}
Remarks
Update the Normals/Tangents of the ToolTarget's mesh (assuming it has one) based on the provided UpdatedMesh. EDynamicMeshUpdateResult::Ok on success, or Ok_ForcedFullUpdate if any dependent mesh topology was modified