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API > API/Plugins > API/Plugins/ModelingComponents
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h |
| Include | #include "ModelingObjectsCreationAPI.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ModelingObjectsCreationAPI.cpp |
namespace UE
{
namespace Modeling
{
FString UE&58;&58;Modeling&58;&58;GetComponentAssetBaseName
&40;
UPrimitiveComponent &42; Component,
bool bRemoveAutoGeneratedSuffixes
&41;
}
}
Remarks
Look up the name for the Asset underlying the given Component, if there is one. Optionally Strip off the appended auto-generated UUID string if we can detect one. If there is not a known underlying asset, returns the Component's name the Name for the Component
Parameters
| Name | Description |
|---|---|
| Component | the Component we want the Asset BaseName for |
| bRemoveAutoGeneratedSuffixes | strip off generated UUID suffix if one is detected (default true) |