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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UE::AssetUtils::SaveDebugImage
(
const TArray< FColor >& Pixels, |
Save image stored in Pixels, of given Dimensions to |
AssetUtils/Texture2DUtil.h | |
bool UE::AssetUtils::SaveDebugImage
(
const FImageAdapter& Image, |
Save Image to |
AssetUtils/Texture2DUtil.h | |
bool UE::AssetUtils::SaveDebugImage
(
const TArray< FLinearColor >& Pixels, |
Save image stored in Pixels, of given Dimensions to |
AssetUtils/Texture2DUtil.h |
UE::AssetUtils::SaveDebugImage(const TArray< FColor > &, FImageDimensions, FString, FString, int32)
Description
Save image stored in Pixels, of given Dimensions to
| Name | UE::AssetUtils::SaveDebugImage |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DUtil.h |
| Include Path | #include "AssetUtils/Texture2DUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/Texture2DUtil.cpp |
namespace UE
{
namespace AssetUtils
{
bool UE::AssetUtils::SaveDebugImage
(
const TArray < FColor > & Pixels,
FImageDimensions Dimensions,
FString DebugSubfolder,
FString FilenameBase,
int32 UseFileCounter
)
}
}
UE::AssetUtils::SaveDebugImage(const FImageAdapter &, bool, FString, FString, int32)
Description
Save Image to
| Name | UE::AssetUtils::SaveDebugImage |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DUtil.h |
| Include Path | #include "AssetUtils/Texture2DUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/Texture2DUtil.cpp |
namespace UE
{
namespace AssetUtils
{
bool UE::AssetUtils::SaveDebugImage
(
const FImageAdapter & Image,
bool bConvertToSRGB,
FString DebugSubfolder,
FString FilenameBase,
int32 UseFileCounter
)
}
}
UE::AssetUtils::SaveDebugImage(const TArray< FLinearColor > &, FImageDimensions, bool, FString, FString, int32)
Description
Save image stored in Pixels, of given Dimensions to
| Name | UE::AssetUtils::SaveDebugImage |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DUtil.h |
| Include Path | #include "AssetUtils/Texture2DUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/Texture2DUtil.cpp |
namespace UE
{
namespace AssetUtils
{
bool UE::AssetUtils::SaveDebugImage
(
const TArray < FLinearColor > & Pixels,
FImageDimensions Dimensions,
bool bConvertToSRGB,
FString DebugSubfolder,
FString FilenameBase,
int32 UseFileCounter
)
}
}