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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UCurveControlPointsMechanic > API/Plugins/ModelingComponents/UCurveControlPointsMechanic/FOrderedPoints
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Mechanics/CurveControlPointsMechanic.h |
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Mechanics/CurveControlPointsMechanic.h |
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Mechanics/CurveControlPointsMechanic.h |
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FOrderedPoints()
| |
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| Name |
FOrderedPoints |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/CurveControlPointsMechanic.h |
| Include Path |
#include "Mechanics/CurveControlPointsMechanic.h" |
FOrderedPoints()
FOrderedPoints(const FOrderedPoints &)
| |
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| Name |
FOrderedPoints |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/CurveControlPointsMechanic.h |
| Include Path |
#include "Mechanics/CurveControlPointsMechanic.h" |
| Source |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/CurveControlPointsMechanic.cpp |
FOrderedPoints
(
const FOrderedPoints & ToCopy
)
FOrderedPoints(const TArray< FVector3d > &)
| |
|
| Name |
FOrderedPoints |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/CurveControlPointsMechanic.h |
| Include Path |
#include "Mechanics/CurveControlPointsMechanic.h" |
| Source |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/CurveControlPointsMechanic.cpp |
FOrderedPoints
(
const TArray < FVector3d > & PointSequence
)