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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UBaseCreateFromSelectedTool
Description
Return the name to be used for generated assets. Note: Asset name will be prefixed by source actor name if only actor was selected.
| Name | GetCreatedAssetName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseCreateFromSelectedTool.h |
| Include Path | #include "BaseTools/BaseCreateFromSelectedTool.h" |
virtual FString GetCreatedAssetName() const