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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Transforms > API/Plugins/ModelingComponents/Transforms/FTransformGizmoDataBinder
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/TransformGizmoDataBinder.h |
| Include | #include "Transforms/TransformGizmoDataBinder.h" |
virtual void SetTranslationConversionFunctions
&40;
TFunction< FVector3d(const FVector3d &InternalValue)> ActualToBoundConversionIn,
TFunction< FVector3d(const FVector3d &DisplayValue)> BoundToActualConversionIn
&41;
Remarks
Allows the data bound to the translation component to be stored in different units than used by the gizmo. For instance, in a UV editor where the world coordinates are not actually 0 to 1.