Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Transforms
Inheritance Hierarchy
- FQuickTransformer
- FQuickAxisRotator
- FQuickAxisTranslater
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickTransformer.h |
| Include | #include "Transforms/QuickTransformer.h" |
Syntax
class FQuickTransformer
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Initialize () |
Set up internal data structures | |
| void | PreviewRender
(
IToolsContextRenderAPI* RenderAPI |
Draw a visualization of the current snap axes and active snap point | |
| void | Render
(
IToolsContextRenderAPI* RenderAPI |
Draw a visualization of the current snap axes and active snap point | |
| void | Reset () |
Reset transformer state | |
| void | SetActiveFrameFromWorldAxes
(
const FVector3d& Origin |
Set current transform frame to the unit axes at the given Origin | |
| void | SetActiveWorldFrame
(
const FFrame3d& Frame |
Set current transform frame to the given frame | |
| void | UpdateActiveFrameOrigin
(
const FVector3d& NewOrigin |
Update the current snap-axis frame with a new origin | |
| void | UpdateCameraState
(
const FViewCameraState& CameraState |
Update internal copy of camera state. You must call this for snapping to work! |