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Unreal Engine C++ API Reference > Plugins > ModelingComponents > Transforms > FQuickAxisTranslater
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickAxisTranslater.h |
Include | #include "Transforms/QuickAxisTranslater.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Transforms/QuickAxisTranslater.cpp |
virtual void SetActiveFrameFromWorldNormal
&40;
const FVector3d & Origin,
const FVector3d & Normal,
bool bAlignToWorldAxes
&41;
Remarks
Set current snap-axis frame to a frame at the given Origin with Z aligned to the given Normal.
Parameters
Name | Description |
---|---|
bAlignToWorldAxes | if true, the frame is rotated around the Normal so that the X and Y axes are best-aligned to the World axes |