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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Transforms > API/Plugins/ModelingComponents/Transforms/FQuickAxisRotator
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickAxisRotator.h |
| Include | #include "Transforms/QuickAxisRotator.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Transforms/QuickAxisRotator.cpp |
virtual bool UpdateSnap
&40;
const FRay3d & Ray,
FVector3d & SnapPointOut
&41;
Remarks
Try to find the best snap point for the given Ray, and store in SnapPointOut if found true if found