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Unreal Engine C++ API Reference > Plugins > ModelingComponents > Transforms > FQuickAxisRotator
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickAxisRotator.h |
Include | #include "Transforms/QuickAxisRotator.h" |
bool GetHaveLockedToAxis&40;&41; const